Alot of old mods will no longerwork as they wont be updated, and the Fallout 4 exe is going to update everytime they add new CC content. I am not showing screens to avoid spoilers. (Unless your ps4). The backpack gives you a lot of extra carrying capacity without having to put perk points into the Strong Back perk. Exit the game and uninstall mod. Every Tuesday they have new freebies. This data is Fallout 4 ba2 archive files that contain things like materials, textures and … Also, if you like settlement building the furniture packs are quite good and the doggies are cool if you're into it, but you can also get more dogs via mods. I got quite a lot of it and the only thing that was worth getting was the tunnel snakes rule one because it actually added a half decent quest. Fallout 4 PS4 mods are finally here, and despite their limitations, the feature has been working pretty flawlessly on Sony’s console.Here are five of the very best mods you should try right now. 4. I have almost all of them just from the weekly freebies and it really benefits role playing with giving my settlements themes (ex. Bethesda seems to be headed straight for another fiasco with their Creation Club, quite similar to how the Paid Mods Workshop went years ago. The zetan guns are pretty cool, this I'd say is more high quality but not really worth money (unless you can afford it easily, and not have to eat baked beans for a week to save for it), The settlement items though are pretty cool, and I'd say worth it if your into settlements. I'd say the enclave power armor and chinese stealth armor CC are pretty good value. Probably just the bag, it's got a bit of customization and is useful without feeling too much like cheating - though it kinda is. Do you know what exactly the mods do that causes the problems with the main quest, minute men and codsworth? Creation Club content is fully curated and compatible with the main game and offici… #12. Today I show you what are seemingly some of the next mods to be included in Bethesda's new Creation Club. I just want to share my points of view and why installing mods … The workshop ones are nice but not terribly useful beyond asthetics. They have put some breeds for free in the past and the collar was free when it first came out. makar55 The raider Zane somehow acquired an anti-materiel rifle thanks to his "paper mirror" book. Today I show you what are seemingly some of the next mods to be included in Bethesda's new Creation Club. The servers that they dowbload from got overloaded when Fallout 76 came out, and so you are very lucky if it actully downloads. Redesigned all mods menus to be consistent across the terminal, as some weapon/armor mods don't have a description, it will now display the name of the mod for everything. You can delete all the paid mods from your data folder.They all start with the same prefix, i'm not sure if it's the same filename for everyone but i deleted all the files beginning with 'ccBGSFO4001' in my data folder.For example 'ccBGSFO4001-PipBoy(Black) - Main.ba2' They're really easy to spot and delete as they're not … Right now it means that 2GB of mod data is tied to the update. You also get a neat, super customizable gun and an outfit with a unique legendary effect. HOWEVER there's freemods adding 100x more settlement items than these creations do, please keep that inmind. just about everything else that i liked, had come from nexus, but these 3 in particular are pretty awesome in my opinion. I love power armor and the new set you get with this is so damn awesome. Save the game. Cookies help us deliver our Services. Also I love stomping around in my pink sprinkled X01, Things I've gotten from freebies/bundles that I haven't tried yet: Tunnel Snakes, T shirt pack, power armor paint (not really interested in any of them), handmade shotgun, Prey suit, If you're looking for reviews, Oxhorn is the only YouTuber I can think of that does super duper thorough ones and shows off literally everything offered in each creation, Just the stuff I got for free. And almost all of them have sweet benefits! You should check out the Noir Penthouse. but the Shiba is so small and cute, heavily tempted by it. The Tesla cannon is a weapon in the Fallout 4 Creation Club content "Tesla Cannon." That could be seen as game-breaking, but honestly I'm just happy there's food items with a use outside of Survival Mode. Alot of effort went into it and its a new lvl for Fallout 4. Survival Mode is a Creation Club mod that, for 500 points, adds new mechanics that mimic key survival elements seen in Fallout: New Vegas or Fallout 4 such as hunger. Don’t bother. I’m not really happy at the price point for CC but I’d love any feedback out of curiosity. Fo4 feels like a survival game and a shooting game in a post-apocalypse setting and that’s the perfect game for me. the Slocum's Joe Creation adds a crap-ton of new consumable items that, in some cases, outclass chems and make them obsolete. While being target of most jokes here, it is genuenly fun. Plus, with Bethesda’s Creation Club, you now have even more choice when selecting new Fallout 4 mods. I replaced my old Nexus Mod Manager with Vortex, updated the dozen or so mods I had downloaded a couple of years ago but never got around to trying, downloaded about a dozen more mods that top a lot of "Best Fallout 4 Mods… Fallout 4: 5 Creation Club Mods That Are Worth It (& 5 That Aren't) Fallout 4 has seen quite a few mods thanks to the Creation Club. Fandom Apps Take your favorite fandoms with you and never miss a beat. Featuring a staggering 20 hours of gameplay. the Slocum's Joe Creation adds a crap-ton of new consumable items that, in some cases, outclass chems and make them obsolete. The sentinel control system is pretty dope. More energy weapons is always a plus, so I can't complain on that front. FYI I've got the Solar Cannon, Christmas decorations, Morgan's space suit and Home Decor Workshop Pack. The backpack and modern furniture also not bad just expensive full priced all things considered. The latter is handy for getting a jet pack before building up your science, if you're into that. The variety on offer is second to none with the mod having you with exploring an underwater vault, escaping from prison, travel back in time and much much more. And the Weapons don't add to loot-lists so no legendary drops, except the handmade shotgun which is basically just a better DB shotgun which is still kinda trash to use. Press question mark to learn the rest of the keyboard shortcuts. The backpack was worth it in my opinion. This mod adds 35 new outfits for the female character in Fallout 4. A state-of-the-art subreddit from Vault-Tec. I love the new settlement objects and there's so many donuts! The shotgun looks pretty cool and you can get it in a triple barrel configuration which is awesome. Does anyone have CC content that they turned out really enjoying and would recommend? This particular AMR has the words "New California Republic" and two-headed bear icons engraved on it, suggesting that it once belonged to the NCR before making its way to the Common… Press question mark to learn the rest of the keyboard shortcuts. The donut shop and nuka cola stuff is fun. Captain Cosmos isn't bad, but it's also not fantastic, especially to be bought. It runs faster and jumps higher that other powerarmor. 1. The only thing that sucks is these only work for the base game armor and it doesn't actually change any of the factions, but there are mods for that. Right off the bat let me say that I enjoy gameplay better than story and role playing. Fallout 4 is the best Fallout in my opinion. Bethesda are keen to reiterate that the “paid mods” released as part of their Creation Club aren’t paid mods at all. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It has a pretty good and long quest and the player home looks orgasmically good! Talk about quests, gameplay mechanics, perks, story, characters, and more. The only one I can genuinely recommend is the Slocum Joe's Donut stuff. Compared to the double-barrel shotgun and the handmade shotgun, the triple-barrel handmade shotgun has damage equal to the combat shotgunand increased ammo capacity of three. I'm not really interested in player homes but noire is really tempting. Whilst some items can be found in the game world, it will be easiest to craft them at a Chemistry Station under the ‘Delyte’ section. I bought a lot of the CC content before I started modding the game. 3. You cannot delete the cc files, they keep getting readded so you have a bunch of mods you dont want. Yeah im on console, i haven’t bought anything yet i was just curious how it was going, New comments cannot be posted and votes cannot be cast. I've picked up a few things and have generally enjoyed them. This is one of the best Fallout 4 quest mods that runs parallel to the Fusion City Rising. Those of you on Xbox One and PC probably have similar versions on your respective platforms too. Yhwach. It features new items, abilities, and gameplay created by Bethesda Game Studios and outside development partners including community creators. : http://oxhorn.it/youtube-subscribe-to-oxhorn Become a Member: https://www.youtube.com/channel/UCsC--WvN66vZlDoYShzn4sA/join Support on … I wouldn't actually spend real money on it, Anything free is good lol I check every few days to see if there is any new freebies. They either won’t download properly, or break your saves. I really liked the backpack and the homemade shotgun. The weapon and costume that come with the Creation are also pretty good, and overall add a lot of character to the game. Go to a private cell like Sanctuary Bunker. (With exceptions like Legendary, which still show the description) Added No Muzzle option to all the Muzzle mod menus that were … Already have the AMR and the astro bundle, plus a few things that were free, Guess I'll just wait for the next worthwhile bundle lol, or maybe if something cool drops and I just have to have it. New comments cannot be posted and votes cannot be cast. I find the player home ones aren't terribly practical. They're really just skins in the end though, and you can't give them clothing like you can with Dogmeat. All this does is mess up mods that rely on Fallout 4 script extender. The weapons are all really high quality, and fit well into the game. The dog stuff is all worthless. This allows the mod to work with a wide variety of mods and reduces conflicts to a bare minimum. No major/noticable bugs and issues? Noir Penthouse is amazing. Thoughts? I know they meant Creation Club mods, so good job on catching that. Don't buy any CC content. With the CC also all the resources for all the paid mods have been added to the download. A lot of them aren't bad per se, but not really necessary, and/or have free mod equivalents. The three Creation Club items I've enjoyed the most are the Slocum's Joe pack, Zetan Arsenal pack, and Captain Cosmos pack. Page 1 of 3 - I prefer Creation Club over mods - posted in General Skyrim Discussion: Hello guys, I know, I know, my Title will probably not make sence to you or may cause you to instantly hate me without knowing why I prefer Creation Club over mods. The transdogifier let's you change dogmeats appearance too which is pretty good. I'm pretty disappointed you can't actually do anything with the store that it comes with but all the new stuff is neat and it's great to get some new clean furniture, Dogs: Got all of them in the kennel pack, this plus the collar that changes Dogmeat means you get to have more cool doggos. I like giving them to my provisioners, matching the theme of their settlement as best I can. Oct 20, 2017 @ 11:27am Originally posted by tulle040657: The Fallout 4 CC items are not worth having even for free, Skyrim has a few worth … I guess you'll just have to wait … To find them, you will need to head to Fallout 4’s in-game digital marketplace . **IMPORTANT MUST READ** Before updating from V1.1 you must follow these steps. I know Bethesda describes them as fully curable and compatible with FO4 and its DLCs, but are they really? Load the game without the mod, … Here are 5 that are worth it (& 5 that definitely aren't). Thanks for help Gives you an ai power armor companion. Weapon and armor skin packs: I LOVE these. The solar cannon quest was fun. I'd say Slocum Joe's & Captain Cosmos add the most interesting content. Some of them are alright if they're on sale and they're something you really want. Press J to jump to the feed. for me, it was slocum's joe coffee and donuts, backpack, and alien arsenal. The workshop items are a nice touch and overall it's the one I use the most in everyday gameplay. Its left and right barrels, which appear to be constructed from old pipes, are connected to the fence by two l… Bethesda keeps updating their creation club bullcrap without ever adding any kind of fix for the base game or even dlc areas. It adds in a lot of fun Settlement related stuff, but also a number of other nice additions like new clothing as well as donut and coffee crafting stations to make a lot of different donut and coffee recipes. With the newest patch of Fallout 4 creation club has been added - but it is not alone. D&D Beyond Or unlucky in the case of Captain Cosmos or Tunnel sneks, as both those bits of CC break the nain quest early on, locking you out of the minutemen, or getting codsworth as a companion. 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